Home > Manga Reviews, Reviews > That Time I Got Reincarnated as a Slime, Vol. 1

That Time I Got Reincarnated as a Slime, Vol. 1

Cover to "That Time I Got Reincarnated as a Slime, Vol. 1"That Time I Got Reincarnated as a Slime, Vol. 1
Written and created by Fuse, art by Taiki Kawakami, character designs by Mitz Vah, translated by Stephen Paul
Kodansha Comics, 240 pp.
Rating: Older Teen (16 +)

Satoru Mikami’s your typical Japanese office worker whose life is stuck in something of a rut until he becomes the victim of a random stabbing! Instead of the cold embrace of death, however, he awakens to find that he’s been reincarnated in a fantasy world as a ball of slime! With only his own wits and a mysteriously computerized voice to help guide him through his new existence, Mikami must find his way out of the cave he’s trapped in, figure out a way to deal with the dragon who’s living in the cave, and more! Based on the light novel series of the same name comes the manga adaption of That Time I Got Reincarnated as a Slime, Vol. 1!

A page from "That Time I Got Reincarnated as a Slime, Vol. 1"

A Slime’s Guide on How to Make Friends.

Every now and then you come across a manga that isn’t horrible, but isn’t terribly memorable either. It’s a series that is technically fine, but one that also fails to connect with you on any level or leave much of an impression. Based upon this first volume, That Time I Got Reincarnated as a Slime is one of those series. It’s competently made, Taiki Kawakami’s artwork is lovely throughout, and his dragon and wolf designs look appropriately threatening and impressive. He also does an excellent job at making most of the characters unique and individualized enough that they’re instantly recognizable from one another. Of course, he’s helped in part due to the fact that most of the characters who appear in this volume are monsters and talking animals. Unfortunately, that’s about all the positive things that can be said about the book. The characters themselves are incredibly bland and forgettable. The main character’s personality is virtually nonexistent, and he acts less like a person who’s found themselves thrown into a an alternate reality,y and more like someone who’s bored and trying out a new video game. This is actually reinforced throughout the story via the presence of a disembodied, electronic voice which he repeatedly consults for help and advice, along with the presence of titled skills and abilities he can enact and even level up or tweak. While this element adds a hint of intrigue and leaves a large question mark over the proceedings of the first volume, it simply isn’t enough to really engage or intrigue.

Ultimately, That Time I Got Reincarnated as a Slime, Vol. 1 doesn’t come off as terribly challenging or original, and instead feels like comfort food. There are certainly hints of larger and more epic stakes to come, but the first volume failed to make me care enough to really want to find out where everything is going. It’s a warm and fuzzy that’s enjoyable enough, but is too bland and generic to be anything other than forgettable.

That Time I got Reincarnated as a Slime, Vol. 1 is available now from Kodansha Comics. Review copy provided by the publisher.

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